Thursday, September 24, 2015

Monitoring Your GAME Plan Progress...................

Image result for progress

Each week I will continue to strengthen my confidence and proficiency as I explore strategies for seamlessly integrating technology into your content area instruction. While developing my GAME Plan there were two standards in particular which the International Society developed for Technology in Education (ISTE). The first standard being to advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. My plan thus far seems to be moving along in the right direction. In the following weeks I will continue to make improvements to my game plan by working hard, and collaborating with my colleagues at the middle school and high school level, as well as my Walden University classmates and instructor.

Image result for progress

The second standard I am working with is the National Educational Technology Standards to facilitate and inspire student learning and creativity by enhancing the learning environment of my students through technology. This goal aligns with the indicator- Design and Develop Digital-Age Learning Experiences and Assessments. I have been looking at various websites and other teacher blogs and classroom blogs to gain a variety of ideas to facilitate and inspire student learning and creativity by enhancing the learning environment of my students through technology. At this stage of my GAME plan I am consistently monitoring my progress. I am attempting to provide my students opportunities to learn through technology by promoting, modeling, and demonstrating positive aspects of communication. I want to also integrate learning activities through technology that meet the needs of the diverse learners in my classroom through the integration of projects that that address learning styles, working strategies, and abilities. I also want to continue integrating 21st skills in the learning process of all students.


References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas: Assessing student learning with technology. Baltimore, MD: Author.


Wednesday, September 16, 2015

Carrying Out My GAME Plan:



Connect, Learn, Succeed at Boise State  with technology

G - Goals, A - Action, M - Monitor, E - Evaluate-Extend

In order to become more proficient I plan to work on familiarizing myself with the safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. Once I have become more familiar I will then introduce it to my students. I will emphasize digital responsibility through the use of online ethics. This goal aligns with the indicator- Promote and Model Digital Citizenship and Responsibility as listed in indicator A on the ISTE website.

My GAME Plan Goals:

  • Ø  I will first best friends with the Standard 4 of the ISTE Standards for Teachers focusing on the concept of digital citizenship. 
  • Ø  I will review PowerPoints, Slide Shares, & Blogs of Ethical and Legal use of Technology in the Classroom
  • Ø  Utilize Teacher Education Programs
  • Ø  Collaborate with Others
  • Ø  Create a Blog to Promote and Model Digital Citizenship and Responsibility that can be shared and updated by as many people as possible.
  • Ø  I will monitor my progress through assessments and responses of other collaborators.
  • Ø  I will then extend my knowledge to my students.


I will also work with the National Educational Technology Standards to facilitate and inspire student learning and creativity by enhancing the learning environment of my students through technology. This goal aligns with the indicator- Design and Develop Digital-Age Learning Experiences and Assessments. It is our job as educators to utilize our knowledge to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. By utilizing technology we can engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

My GAME Plan Goals:

  • Ø   I will utilize technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
  • Ø  I will stay up to date on technology through collaboration, research, Blogs, & Wikis.
  • Ø  I will explore lessons that integrate technology including web quests, podcasts, iMovie, etc.
  • Ø  Utilize technology in student-centered learning.
  • Ø  I will monitor my progress through assessments and responses of other collaborators as well as my students.
  • Ø  I will then extend my knowledge to my students.
  • Ø  I will learn from my students and their comfort with technology.


The resources that I need to carry out my plan are the internet, computers, electronic devices, software, and access to all of these plus a list that continues to grow. I will also utilize collaboration with my peers and students, learning from each other can aid both sides of the learning environment. I will continue to do my homework and stay abreast of technology and digital citizenship in order to provide my students with the most effective educational opportunities as well as the mindset of being digital citizens.


References:
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas: Enriching content area learning experiences with technology, part 2. Baltimore, MD: Author.


Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–45.
Retrieved from the Academic Search Complete database. 

Tuesday, September 8, 2015

Developing Your Personal GAME Plan



Image result for technology game plan

In order to become more proficient I plan to work on familiarizing myself with the safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources. Once I have become more familiar I will then introduce it to my students. I will emphasize digital responsibility through the use of online ethics. This goal aligns with the indicator- Promote and Model Digital Citizenship and Responsibility as listed in indicator A on the ISTE website.

I will also work with the National Educational Technology Standards to facilitate and inspire student learning and creativity by enhancing the learning environment of my students through technology. This goal aligns with the indicator- Design and Develop Digital-Age Learning Experiences and Assessments. It is our job as educators to utilize our knowledge to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. By utilizing technology we can engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

I will monitor my progress by setting dates to assess what goals we have reached and adjust accordingly. In order to stay on top of new technologies I will work with others, research, follow blogs, etc. I will also design rubrics to utilize when creating digital projects. This rubric will include ethical use of digital information and documenting sources. This will hold the students accountable for this standard from the beginning so there can be no excused that they did not know.

To evaluate and extend my learning again I plan to utilize blogs, peers, and a variety of other resources to stay on top of current trends. Collaboration is key, by utilizing technology we can collaborate with people in our schools or around the world. Designing lessons incorporating the content that is required by the curriculum, but by also connecting the content to current or real-world situations will aid in monitoring my progress but also the progress of my students. As with any new lesson we need to reflect on how the lesson/unit went, and make changes as needed based on the response and the results. I will also utilize observations, suggestions, student comments, and overall successes and failures to aid in evaluations and monitor. 

Image result for technology game plan
References:
                                        
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from http://www.iste.org/standards/nets-for-teachers

Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas: Enriching content area learning experiences with technology, part 2. Baltimore, MD: Author.


Prensky, M. (2008). Turning on the lights. Educational Leadership, 65(6), 40–45.
Retrieved from the Academic Search Complete database.