Each week I will continue to strengthen my confidence and
proficiency as I explore strategies for seamlessly integrating technology into
your content area instruction. While developing my GAME Plan there were two
standards in particular which the International Society developed for
Technology in Education (ISTE). The first standard being to advocate, model,
and teach safe, legal, and ethical use of digital information and technology,
including respect for copyright, intellectual property, and the appropriate
documentation of sources. My plan thus far seems to be moving along in the
right direction. In the following weeks I will continue to make improvements to
my game plan by working hard, and collaborating with my colleagues at the
middle school and high school level, as well as my Walden University classmates
and instructor.
The second standard I am working with is the National
Educational Technology Standards to facilitate and inspire student learning and
creativity by enhancing the learning environment of my students through
technology. This goal aligns with the indicator- Design and Develop Digital-Age
Learning Experiences and Assessments. I have been looking at various websites
and other teacher blogs and classroom blogs to gain a variety of ideas to
facilitate and inspire student learning and creativity by enhancing the
learning environment of my students through technology. At this stage of my
GAME plan I am consistently monitoring my progress. I am attempting to provide
my students opportunities to learn through technology by promoting, modeling,
and demonstrating positive aspects of communication. I want to also integrate
learning activities through technology that meet the needs of the diverse
learners in my classroom through the integration of projects that that address
learning styles, working strategies, and abilities. I also want to continue integrating 21st
skills in the learning process of all students.
References:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Executive Producer). (2009). Integrating technology across the content areas: Assessing student learning with technology. Baltimore, MD: Author.